Extra Updates of 06/18/2022!
The Update still goes on. Hope i didn’t mess up any of the changes.
Speaking of, here are the changes!:
Main Mod:
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Increased the Frequency of Netronian Rhels’ attack. Made ’em into painfully-suitable Cacodemon replacement.
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Fixed Netronian Swidga exploding upon death, including its dive bomb attack. Also increased its units of doing it, so it can get hit.
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Removed needless extra DamageType on Netronian Champion’s HeatRiflePuff.
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Netronian Visvio’s Sphere now dies with its own master.
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Visvio and Bravemen’s nade floats upon explosion.
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Removed Cyro Grenade’s easter egg counterpart. Honestly i don’t get why did i even add this.
EDIT:
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Increased the Frequency of Netronian Rhels’ attack MORE slightly.
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Netronian Silencer are now immune to Poison Bolts.
Coup de Main:
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Fixed Netronian Neruba exploding upon death.
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Increased the damage of Netronian Marauder’s poison dart.
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Netronian Defenders no longer hurt themselves, since they had no DONTHURTSPECIES flag on ’em
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Netronian Ren Gahn 2’s projectile is now consistent with the puffs.
EDIT:
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Reinforced the projectile of Netronian Marauders. Now it can damage anything including Robots.
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Netronian Defenders’ Railgun warning sound is extra loud now.
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Netronian Marauders are now immune to Poison Bolts.
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Netronian Gorgens no longer launch Homing Missiles.
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Added the long-forgotten kickback effect to Long Range Rifle. Plus slightly buffed the damage.
Wave Attack!:
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Netronian Mechmedics and Netronian Gorgens now play proper attack sound effect.
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Fixed the typo on Netronian Trempar Mk. 2s’ DropItem code. Found out they drop a LIVE missile… Yeah.
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Boss enemies now drop BFG9000 at 50% chance.
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Enemy’s 12,7mm projectile no longer replaces CacodemonBall.
EDIT:
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Fixed some sound errors of Netronian Silencers, Marauders and the bodies being crushed.
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Added Netronian Chaos style puff on every single hitscan enemy. Couldn’t figure out how to add custom blood on it tho
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Removed custom ice fragment sprites.
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Tri-Desolator ball no longer replaces BFGBall. Plus fixed the graphic error.
Universal:
- Every enemy with explosive projectiles no longer hurt themselves by firing in point blank. Swapped both DONTHURTSHOOTER and DamageType into plain 0 on A_Explode.
EDIT:
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All kinds of Grenades no longer disappear on watery surface.
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Certainly did my best to improve enemies not to hurt their own species. Adding DamageType, DamageFactor and DONTHURTSPECIES and etc…
Files
Get Netronian Chaos
Netronian Chaos
Cosmic Adventures with Wars and Aliens
Status | Released |
Category | Game mod |
Author | Captain Jurgh |
Genre | Shooter |
Tags | Aliens, Anime, Doom, First-Person, gzdoom, Sci-fi |
Languages | English |
Accessibility | Configurable controls |
More posts
- A Few Updates of 07/04/2022!Jul 04, 2022
- Extra Updates of 07/01/2022!Jun 30, 2022
- Extra Updates of 06/27/2022!Jun 26, 2022
- Moderate Updates of 2022!Jun 04, 2022
- Brand new small update of 2021Aug 09, 2021
- Fixed the Weapon Order Glitch(??)Nov 12, 2020
- Extra update on Netronian Chaos!Oct 12, 2020
- Bungle in the Jungle is out!Oct 04, 2020
- Changes and Bugs found on Version 3.4 (Read this first!)Sep 27, 2020
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