Rebel Rumble Ver. 1.8 with biggo changes
(Not an unused enemy or something just uploaded it here because i haven’t drawn something lately)
It took time but i have finally updated and added something to Rebel Rumble!! The changes are significantly large so i had to elevate the version’s number. The changes are as follows:
- You no longer can pick up more SPAM mines if you have full of them(i admit i was so stupid)
- Replaced Titan Max’s firing sound into something beefier
- Brightened the Icon of Sin cube sprites
- Graphically improved Striker’s first person sprites
- Shorter and quieter present pickup sound effect
- HUD player icon turns into a spooky skeleton upon death
- Smoother Blood animations
- Fade-out part of explosion animations are now more seamless
- Added asian civilians
- Improved the heart icon on each Civilians’ outfit
- Thinned the units of civilians so no enemies get stuck
- Some game texts are now more tame-y. I guess you could check out the previous version if you prefer the other option
- Tweaked Revoltte’s DECORATE a bit
- Butaneer now FINALLY grunts when get hit… Not the Projectiles with RIPPER flag tho
Basically i saw some issues in my mod i just didn’t like, and some of them were straight-up glitch even. So i fixed ’em up!
Thanks for checking out Rebel Rumble and have fun!
Get Rebel Rumble
Rebel Rumble
Everlasting Battle Vigilance
Status | Released |
Category | Game mod |
Author | Captain Jurgh |
Tags | Doom, First-Person, gzdoom, Shoot 'Em Up |
Languages | English |
Accessibility | Configurable controls |
More posts
- Rebel Rumble Ver. 1.7 with some changes!Oct 17, 2020
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